Exploring the Fallout Universe, Gaming’s Most Surprising Television Success
The Fallout TV series is back to its platform, and it's fair to say that fans were agreeably astonished by the excellence of its first season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing different facets of the gamer's journey.
We followed Lucy the vault dweller, attempting to do the right thing and learning that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's authority and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the irradiated badlands.
Setting the Stage for Season Two
The debut season's conclusion revealed crucial details about those responsible for the atomic conflict that condemned a group of people in subterranean shelters for hundreds of years. It also posed plenty of questions unresolved for the upcoming chapter – and, on this occasion, hopes are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.
“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so this time people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, desolate Route 66 feeling of the game is so much fun to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers ensured physical models and locations were built, echoing the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s authentic.”
Indeed, pretty much every element you see on-screen is practical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, alongside the visionaries behind the franchise. This common understanding for the lore is clear in the end result.
The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the first season. This schedule will allow for a altered weekly discussion, something the showrunners themselves are excited to observe.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”